Currently playing with:
A low-polygon count WebGL object expands and contracts based on music.
Force-directed graph network of all the artists in my iTunes library connected via genre
Lightweight, miminal clock created with SVG and CSS
A low-polygon count WebGL object expands and contracts based on music.
Hovering over a grid of squares creates sound with the Audio API and tone.js
A grid of vertexes on canvas is connected to simulate a low poly count mesh
Random points animate on a canvas. These points are then connected with Delaunay Triangulation.
Dots created with canvas shift and move with mouse position creating a parallax effect.
Blobs created with canvas and an SVG filter react to a stream of audio data.
The Battle by Weval.